Realms of Redemption

Multi-User Dungeon (Text Based Rolyplaying game from the 90's)

Updated: 6/22/2013



     Muds (Multi-User Dungeon) have been around for atleast 31 years. I started to play in 1995 when I went to College when most people didn't have the internet. The environment was fun as this would be one of the first rolyplaying game online with numerous amount of people. World of Warcraft, Neverwinter Nights, Everquest, and Altima Online were all sparked from muds. Muds were text based, used telnet, & no GUI like todays games. They were small in size so playing through dialup was definitely possible and server hardware was minor since they only use about 5-10MB of RAM.

     My mudding career started on the "Realms of the Dragon". The server was so busy at times they had to limit it to 50 players at a time. Sometimes you'd have to wait for 10-20 minutes to get on. When they lifted this limit I saw anywhere to 75-100 players at a time. RoD has now fallen to age. Below is the Mud Connector description from 2015.

Realms of the Dragon is a hugely successful LP mud that has run for over ten years and in that time, attracted a strong and loyal player-base. We are open 24 hours a day and are entirely free to play. With an enormous, completely original world of 20,000+ rooms, numerous guilds(classes) and races, and a variety of special interest organizations, the options are limitless in your quest for excitement. With many quests available, and frequent immortal run online interactive games, from gladiator tournaments to trivia, to scavenger hunts and our own unique 'RoDopoly', there is plenty to test an adventurer.s mind and body. With customisable player housing, an advanced sailing and ocean system, and a detailed skill and training scheme, Realms of the Dragon is a rich tapestry of adventure. Let your imagination roam free as you immerse yourself in Realms of the Dragon.

     When I left college I left the internet world including my mudding, I didn't start back until I got a job and was living on my own in 1998. My career in drinking left me mudding in the mornings mostly. I started to play the Realms of the Dragon again but realized they not only changed it, but changed it for the worse. I later heard from someone on the game that their is a new mud called the "Dawn of Dragons", changed to just "Dawn" after a few years in the year 2000.

     Dawn was a clone of the Realms of the Dragon and was an early clone of it when the RoD was fun. I played here for many years...probably 6 years exclusively. Bad management and changes forced me to look elsewhere in 2006. It was then I heard of 2 clone's of Dawn as "Hellbound" and "Water's Edge".

     By the time 2009 came around I was bored of muds until someone introduced me to a new mud "Realms of Redemption". Based off of Dawn from the early 2000's with minor changes to bring it to the fun days. The mud removed the garbage from the current Dawn including the overpowered Pyros, Bastets, and Wizards and balanced all the guilds up. They removed Rialt which allowed players to max their guilds in 3 days. Alchemists have more power now with their mana potions as the regen items are gone.

You can play Realms of Redemption at:

telnet rormud.org 3000

Visit us on facebook.
Wikia Page

Guilds you can choose:
    CHANGES FROM
Guild NameAlignment RequiredD&D Like ClassCommentsRoD in 1998Dawn
Alchemist Any None Potion maker. Similar to brew potion specialist in D&D. Has more potions. Potions are flaskable.
Bladesigner Good Weaponmaster Dawn original. Weaponmaster with some spells. NA None
Druid Neutral Druid Dawn removed it. They had a good gameplay. Removed None
Cleric Evil Cleric (Evil)   None None
Dark Knight Evil Dark Paladin An evil paladin that can ride a nightmare.   None
Fighter Any Fighter Best guild for a newbie to learn the mud. Slight boost in strike & parry. See Comments Removed Signet Ring & See Comments
Mage Evil Wizard/Sorcerer Set back to Dawn of 2003 guild. Enchant added. Pris spray changed to heart of fury. Brought back Detect Resistance spell.
Monk Any Monk Great use of hands & feet with nice dodging and evade. Changed from Ninjas to Monks since the theme fit monks more than anything. Evade added. Renamed specials.
Occultists Evil Wizard/Sorcerer Basically a necromancer. Some players think this is one of funest guilds in the games. Most spells revamped. None
Paladin Good Paladin Rides a horse and has great defense. None None
Pirate Any Monk/Fighter Its themed for sailing on ships and being drunk. Being drunk actually benefits the class. Its basically a strength based monk. None Brought back the Mug special.
Priest Good Priest The healer of the game. Better spells. None
Pyromancer Any Wizard/Sorcerer An offensive wizard based off of fire spells. Dawn had them way overpowered, had to revert with minor increase on damage. Better damage spells. Reverted back to 2003 version with slight increase of damage.
Ranger Any Ranger You get a pet or summon. Only guild to effectively use bows. Everything None
Shadowthief Evil Rogue/Thief A thief with some spells. No trap setting. Very nice backstab. More hits to backstab. Brought back, 2003 version.
Shaman Evil Priest/Cleric A healer for the Orc race. Unknown Hold Person brought back.
Sorcerer Any Sorcerer The best defense for all the magic users. Unknown None
Thief Any Rogue/Thief Your basic thief. Can set traps and pick locks. Unknown None
Warders Good Druid Form Dawn original. Horrible theme of being a cat, way overpowered. NA Removed
War Wizards Any Battle Mage A magic user that can fight hand to hand with blunt weapons. Much better spells. Added a newbie summon hammer.
Warrior Evil Warrior A stealthy fighter. Great summoned armor. Unknown Armor summon is better.
Wizard Any Wizard Dawn had them overpowered, reverted back to the good version. None Reverted back to about 2003